![]() ![]() ![]() Monster regen then reduces that damage even further so monsters no longer died after hitting you three times. When your monster has 10K life and does 100 damage, 1400% damage return is only doing 14% of it’s life. Thorns lost it’s usefulness when 1.10 brought in the massive life pools monsters have with the relatively small damage. A thorns merc was the choice for a summoner and a Zealot always specced into it in case there was a fanat pack of frenzytaurs coming. Problem with that statement is some of us have long memories. Maybe some other aura that isn’t used a lot, e.g. I would love for thorns to get some synergy for end game. The problem is that thorns+conversion build just stops developing after 40 skill points + some utilities and prerequisites (so around level 50). Many days later: I have since then played through normal and nightmare with thorns, and in there it was actually good. ![]() I’ve just tested out killing eldritch with Conversion+Thorns build, and it is moderately fast in LIVE version quite very fast if they have some damage buff of their own (e.g. And that is not taking into account monster bonuses like their own auras. So even by minimum damage standards, damage is nerfed. PTR - about 600 damage returned.ġ400% damage for most melee hell monsters much more than 600. Live version - about 1400% damage returned. ![]()
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